![mini gun sound effects mini gun sound effects](https://slm-assets.secondlife.com/assets/6192667/view_large/mini_gun.jpg)
I'm not 100% positive but thats what it sounds like. Judging from the posts from Epic devs they are going back to minigun and ditching the stinger and tarydium shards. Well since you haven't been on the forums in awhile I'll fill you in on a little tidbit. I've been a bit busy and couldn't lurk these threads for a while. Alternate firing mode: Big shards of Tarydium or hell unleashed in the form of a higher rate of fire?
#MINI GUN SOUND EFFECTS CRACK#
What the gun is firing: Are we sticking with UT3 Tarydium crystals or are we going back to bullets like the ol' UT99? There's probably going to be a difference between a regular bullet crack to a shard of highly unstable crystal flying at Mach 3 kissing your ears. The more revolutions or instance of the sound played, the more the sound will get closer to a continuous buzz, so we need to take the rate of fire into account. There's a difference in sound to other regular automatic weapons. VERY fast rate of firing: We are talking about 1200 rpm and above. Five instances at least must be created imho: deploy, wind up, continuous firing, wind down and alternate fire. We're in the 23/23th-ish century, so we can abuse pneumatic and hydraulic machine sounds. It's a death machine with a rotary barrel and a very sophisticated internal mechanism that makes A LOT of noise. Moving parts: The Minigun is not a regular machine gun. A very fast one, so we have to think about : This is not a regular rifle or one shot gun.
![mini gun sound effects mini gun sound effects](https://sonniss.com/wp-content/uploads/edd/2020/02/HDW-Warfare_Weapons_Machine-Guns_Flamethrowers_Rocket-Launchers_Rapidfire_Rapid-Gunfire_Bullets_Grenades_Mini_Packs-AAA_Sound_Effects_Library-300x300-1.jpg)
![mini gun sound effects mini gun sound effects](https://i.ytimg.com/vi/AZgdclNv0uc/maxresdefault.jpg)
#MINI GUN SOUND EFFECTS SERIES#
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